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Robert Nystrom - Game Programming Patterns
a free web version of Nystrom's book on gamedev patterns.
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GameJobs.co
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Brian Walker - Procedural Level Design in Brogue and Beyond
another 30 minute roguelike celebration talk, this time covering a closer look at room accretion, and how 'machines' can be used to re-run room accretion to repurpose rooms and/or create dungeon features.
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Herbert Wolverson - Procedural Map Generation Techniques
a 27 minute talk from the 2020 roguelike celebration on procgen maps, covering: simple rooms, binary space partitioning, cellular automata, drunkard's walks, mazes, DLA, voronoi cells, wave function collapse, and prefabs.
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github/RUST-RL
the RUST-RL (name NYI) repo: a roguelike in rust using bracket-lib, and specs for ecs. there's build instructions in the README, and the occasional release available, if the WASM build hosted on this site doesn't suit you.
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github/Llywelwyn