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RUST-RL does /r/roguelikedev follows the complete tutorial, week 5
not a whole lot - busy week, so mostly just some tweaks and tidying up
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RUST-RL does /r/roguelikedev follows the complete tutorial, week 4, part 1
running through the details of my own solution for variable entity speeds, and a look at the problems that i think are solved by deviating from thebracket's system
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RUST-RL does /r/roguelikedev follows the complete tutorial, week 3
data-driven entities, input handling, and a brief overview of each of the main procgen techniques implemented so far and how they work
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RUST-RL does /r/roguelikedev follows the complete tutorial, week 2
better wall bitmasks, and a step-by-step look at how modular builders can be chained together for more varied maps
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RUST-RL does /r/roguelikedev follows the complete tutorial, week 1
setting up the basics, some simple colour offsets for a brogue-inspired visual flair, and a fast_fov() implementation from roguebasin
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RUST-RL does /r/roguelikedev follows the complete tutorial, preface
another preamble, this time on what RUST-RL and "roguelikedev does the complete tutorial" are